It gives too crashes when I start 'main', first 'can't open plane.hmp', second one is 'wrong physX type: a5/a6 map' (probably cause level was compiled without 'create meshes' flag set in the map compiler). But I edited the 'main' level, just added a flag block to drive the car on, removed plane and recompiled the map, and it works pretty good! Thank you for this contribution!
But I wanted to tell you about that this car template already was converted into the A8 and
integrated into the engine (that's why all 'car_init', 'car_input' and all other 'car_' functions are highlighted).Take a look at 'car.c' script
Plus there is an example how to use car template that A8 already has, in samples there is 'knights_on_wheels' example. That's why I think not much of users going to use this contribution, but it was a huge experience for you while you converted it into A8 I guess! So it was worth a try anyway!
Any ways, keep contributions up!
Best regards