I thought it was pretty much a one-way trip from shaders to rendering. Given that I'm trying to retrieve the positions back into lite-C, I'm guessing I need to consider other options.
Re: World position of pixel
[Re: MatAllum]
#450890 04/24/1513:5404/24/1513:54
Yes, that would work too I suppose, however with much less accuracy - And could cause problems If the model is going to be animated (Especially, Especially if the model is animated already [depending on the amount of frames, and the exact vertex position needed to be updated]).