Hi!
just a little problem.
Does anybody know how I can change the skycube by loading a new level? the manuel says that this can be made by using "ent_morph"
but I don`t know how to write it correct.
ENTITY* sky =
{
type = "skycube_level01+6.tga";
flags2 = SKY | CUBE | SHOW;
}
function level_teleport()
{
if(level_select == 0)
{
...// at this point the skycube should be changed
level_load("level01.wmb");
wait(3);
}
}
...
what exactly must be writen befor the level load?
ent_morph(sky,skycube_level01) ?
sky = ent_morph(my,skycube_level01)?
doesn`t work. it appears a strange flat 3d objekt at the new level. wtf?