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Re: Publishing problem
[Re: Dico]
#455539
10/22/15 15:59
10/22/15 15:59
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
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wait(1);
That is the code. even at the beginning of the function and have the function end via return immediately afterwards it would crash. It's important to note I have used that code for over a year until it just decided to crash this time when I would try to publish.
Other situations I would have to add random meaninless functions in certain scripts to get it to publish right.
And again, this all works perfectly from Sed and I just checked to see if Wed was any different and it's not.
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Re: Publishing problem
[Re: Superku]
#455542
10/22/15 16:38
10/22/15 16:38
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Malice
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Ok well wait(1); isn't likely the issue. Wait adds the current function to the schedule list and then allows other functions to run. Isn't it more likely that during the wait() the next running function cause the crash.
Anyway. Good luck
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Re: Publishing problem
[Re: ]
#455544
10/22/15 16:45
10/22/15 16:45
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Wjbender
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you may have a memmory bug , it usually runs fine in SED environment , but will crash outside of this environment , that is common memmory bug results , but I am guessing I don't know your code .
Compulsive compiler
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Re: Publishing problem
[Re: Superku]
#455546
10/22/15 17:38
10/22/15 17:38
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Joined: Mar 2012
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Wjbender
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all valid questions there. ^
I would like to express the reason why I lean towards the possibility of memmory bug , the reason is , I have experienced this type of behaviour specifically where changing a function name or adding/removinh code to parts which shouldn't do anything , actually resulted in the application randomly behaving correct and incorrect at other times , I figured out I was removing a pointer and directly after that I was accessing it without checking if its valid , which was just a memmory bug ..
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Re: Publishing problem
[Re: Wjbender]
#455548
10/22/15 19:41
10/22/15 19:41
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
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It's possible there is a memory bug, however I do not do anything "special" everything I run is normal A7 stuff. I like to keep things simple if possible. The only weird thing is sometimes I will see an image jump from one set to another. Not sure how that happens. The project is huge though. Possible issues to get through.
Right now I am going with that rare compiler issue that Superku listed.
The most interesting thing in my project is a custom animation setup. It loads multiple images into multiple panels and moves and rotates them to simulate complex animation while keeping file size very low. I use the same file loading system between this and the animator I built which has no issue.
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Re: Publishing problem
[Re: Superku]
#455550
10/22/15 20:15
10/22/15 20:15
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Posts: 2,234 Wisconsin USA
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I'm constantly trying to fix the issue, just no idea where this could be coming from. It's doubtful the two are connected tough.
The game loads 500 images right off the start and then another 500 other files (images and text files) once it gets going, as the custom animations are not part of this list.
Last edited by FoxHound; 10/22/15 20:18.
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Re: Publishing problem
[Re: FoxHound]
#455555
10/23/15 04:56
10/23/15 04:56
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Wjbender
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is there any kind of error message like a E1513 ?
Compulsive compiler
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