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Re: Reasons why you still use Gamestudio [Re: FBL] #444543
08/13/14 18:17
08/13/14 18:17
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
Because I'm afraid to touch a real engine.

Re: Reasons why you still use Gamestudio [Re: Feindbild] #449025
02/28/15 01:27
02/28/15 01:27
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Because I love it...

Re: Reasons why you still use Gamestudio [Re: Nems] #449035
02/28/15 14:22
02/28/15 14:22
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
because UE4.7 delayed a lot and I had time to rewrite my editor grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Reasons why you still use Gamestudio [Re: sivan] #450342
04/13/15 01:14
04/13/15 01:14
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
love!

hope its free of bugs ( 4ex that ent_decal one )...sometime.
once i dreamed of new buildin shader - allround - kit, something like shadeC[great btw] but integrated, optimized not unstable third party. today a complete bug free version would be totally enough4 me.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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