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Kugelförmiger Partikeleffekt
#441470
05/24/14 11:06
05/24/14 11:06
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Joined: Dec 2010
Posts: 224
NRW, Germany
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Hi! Ich würde gerne folgenden Partikeleffekt realisieren: Eiskristall Partikeleffekt (YouTube)Partikel in Kreisbewegung und negativer z-achse ist kein Problem, aber dieses exponentiale, das es aussieht wie eine Kugel. Hat da jemand nen Codeschnipsel oder kann mir da weiterhelfen?
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: Kugelförmiger Partikeleffekt
[Re: pararealist]
#441472
05/24/14 11:19
05/24/14 11:19
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Posts: 224
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Yes, but its only a circle. The movie that i have uploaded shows the effect, what iam looking for.
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: Kugelförmiger Partikeleffekt
[Re: NeoJones]
#441479
05/24/14 15:33
05/24/14 15:33
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Posts: 224
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I really dont know, how can I do that...
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: Kugelförmiger Partikeleffekt
[Re: NeoJones]
#441491
05/25/14 09:49
05/25/14 09:49
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Joined: Dec 2010
Posts: 224
NRW, Germany
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Hat da echt keiner ne Ahnung?? Ich habs schon mit cos und sin versucht. Die Alternative wäre eine unsichtbare Kugel mit einer animierten Textur, welche sich dann dreht, aber die Animation säh dann immer gleich aus und im Video kann man ganz klar erkennen, das die Bewegung der einzelnen Partikel zufällig verläuft.
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: Kugelförmiger Partikeleffekt
[Re: Superku]
#441494
05/25/14 10:37
05/25/14 10:37
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Posts: 224
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Here is what I have:
var radius = 5;
function remove_bees(PARTICLE *p)
{
p->vel_x = actor.x - (radius * sin(p.lifespan)*cos(p.lifespan));
p->vel_y = actor.y + (radius * sin(p.lifespan)*sin(p.lifespan));
p->vel_z = radius * cos(p.lifespan);
p.lifespan -= 10 * time_step;
}
function swarm_init(PARTICLE *p)
{
p.lifespan = 360;
p.alpha = 100;
p.bmap = snow_map;
p.size = 2;
p.flags = MOVE;
p.event = remove_bees;
}
function swarm()
{
while(actor == NULL) {wait (1);}
while (1)
{
effect(swarm_init, 1, vector(actor.x, actor.y, actor.z+45), normal);
wait(3);
}
}
But it looks like this: Any ideas?
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: Kugelförmiger Partikeleffekt
[Re: NeoJones]
#441496
05/25/14 10:54
05/25/14 10:54
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Joined: Aug 2003
Posts: 134 Saarland-Deutschland
Jog
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Joined: Aug 2003
Posts: 134
Saarland-Deutschland
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Hallo Versuch es mal damit wahrscheinlich hast du das gemeint.
function keep_particle(PARTICLE *p)
{
p.lifespan = 100; // use a big value here
}
function particle_effect(PARTICLE *p)
{
// p.bmap = particle_tga;
p.size = 2; // gives the size of the particles
p.flags |= BRIGHT ;
p.event = keep_particle;
}
action sphere() // attach this action to a sphere model
{
set (my, PASSABLE | INVISIBLE );
var particle_pos[3]; while (my.skill1 < ent_vertices (my))
{
my.skill1 += 1;
vec_for_vertex(particle_pos, my, my.skill1); // wait(-0.001);
effect(particle_effect, 1, particle_pos, nullvector);
}
}
Gruß Jog
Wenn Katzen Pferde w�hren, k�nnten wir die B�ume Hochreiten. *"Saarl�nder es kann nur einen geben"*
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Re: Kugelförmiger Partikeleffekt
[Re: Ch40zzC0d3r]
#441497
05/25/14 11:13
05/25/14 11:13
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
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Joined: Dec 2010
Posts: 224
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Im sure you want to use cosv, sinv, tanv in degree and not radians Oh, yes you're right! But it still looks like everything and not the way it should be
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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