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How to use BIND #439303
03/31/14 06:37
03/31/14 06:37
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
As per another question, i am trying to BIND 4 .tga files to the resources folder when the game is published.

The manual states WDL files only. Does this mean that I am to save the script they are in as a .wdl ?
and if so, then how do I include it, because I tried to #include it and I got an error 'BIND undeclared indentifier'

This one is pretty important since I just wasted an entire evening setting all the models to extern for each skin.. and then some other related tedious work.. xD

Thank you! laugh


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Re: How to use BIND [Re: DLively] #439307
03/31/14 07:33
03/31/14 07:33
Joined: May 2010
Posts: 34
S
Scifi Offline
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Scifi  Offline
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S

Joined: May 2010
Posts: 34
Sorry for my bad English.

Create a .wdl file which has the same name as your main .c file, then open the wdl and bind your resources. next, open the .c file and build your project (with "Resource" option checked). it will automatically copies all the resources that were defined in the wdl to the .wrs.

Re: How to use BIND [Re: Scifi] #439309
03/31/14 08:13
03/31/14 08:13
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Joined: Feb 2012
Posts: 371
he man just do this :

STRING* myfile1 = "your tga";

this can bind myfile1 to your wrs resource without need to create wdl and put bind in it

Re: How to use BIND [Re: Dico] #439317
03/31/14 13:26
03/31/14 13:26
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Thank you, both!
Appreciate the alternative ways laugh

This is very helpful laugh


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