Hello guys, Simon again:
after solving one week Problems at my self, there's one wich makes me sleepless nights...
... I try to code an inventory System - included with an item System.
It's in the beginning. Please read this code and tell me why the engine tells my while pressing 't' "Engine Error in "give_item""
//includes
...
typedef struct ITEM
{
int it_id;
BMAP* it_bmap;
} ITEM;
ITEM* item_001 = malloc(sizeof(ITEM));
item_001.it_id = 001;
item_001.it_id = "item_001.png";
give_item()
{
pan_inventory_slot.bmap = item_001.bmap;
}
void main()
{
//Level and Game initalizing
...
on_t = give_item;
}
Thanks for your help, maybe you can send me the link to an complete tutorial i Need to understand this? :-)
EDIT:
One more question:
Is it possible to give a struct pointer as Parameter to a function?