I have a small Shaderproblem with the standard mtl_specbump shader. Most of it works as I want it to, but the static shadows are too bright.
My Level has an Ambient of 16 and sun is at 9.
And my lightsource is 255 and with a range 1000.
When I compile the level with the light as static, the shadows are like expected,
but compiled with the dynamic flagged light the shadow appears to be
almost four times as bright as the levelambient value.
I played around in the shader, but could not figure it out myself. I read in the manual,
that there are parameters, thet can be changed for this shader, but how do I do it with levelgeometry.
What parameter or what part in the shadercode do I have to change?