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stretching certain body parts towards target. #438160
03/08/14 21:13
03/08/14 21:13
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
Is it passable to stretch certain body parts towards something?
Did anybody ever played left 4 dead?
There is a zombie called "smoker".
I noticed they simply used spirits to perform the long tongue effect.

Any ideas?



Re: stretching certain body parts towards target. [Re: Random] #438465
03/14/14 23:43
03/14/14 23:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Should work with cloth function as one-way mode.
Make a certain body part as cloth and attach it to your model.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: stretching certain body parts towards target. [Re: Random] #438511
03/16/14 09:40
03/16/14 09:40
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline
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CanadianDavid  Offline
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C

Joined: Jun 2013
Posts: 108
Alberta, Canada
What happens if you use scale_x/y/z over time? cool

No, but how about adding segments to the extending body part dynamically so that it grows towards its target? I can't comment on efficiency or performance but I think it could work. For example, if you wanted an extending arm you could split it into two parts: the arm and the hand. Then you could add arm segments over time and then add the hand once you have extended it enough towards its target.

Re: stretching certain body parts towards target. [Re: CanadianDavid] #438514
03/16/14 12:28
03/16/14 12:28
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Joined: Feb 2012
Posts: 371
in the video , i think they use a bone and effects.
the bone move to target position and the effect started from the old position to target position.


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