Hello Fellow Gamers, What I would like to do is have a circle of fog starting about five meters around the player - and the fog moves with the player - such that part of the scene is always hazy, or not visible. I am working in C_SCRIPT (most of the game is in c_script - will convert later). Any help would be appreciated - I can't find any data about this. Yours hopefully, David
Besides that should got handled in some early "Aums".
Quote:
fog_color = (fog_color == 0); // set fog_color to 0 (no fog) or 1 camera.fog_start = 500; // the fog starts at 500 quants camera.fog_end = 2500; // and ends at 2500 quants
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
default fog color is white. To set predefined fog you can use something like fog_color = 1 default white, 2 for blue, 3 for red and etc. http://www.conitec.net/beta/afog_color.htm
Thanks Guys - What I need is the data to make the fog follow the player - ie. as the payer moves around the scene, the fog follows like a 'ring' of mist, obscuring the rest of the scene. Any ideas? Can't find the data anywhere, Kind regards, David
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;