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View animation before game starts #38634
01/02/05 00:29
01/02/05 00:29
Joined: Nov 2004
Posts: 143
the Netherlands
Hans Offline OP
Member
Hans  Offline OP
Member

Joined: Nov 2004
Posts: 143
the Netherlands
Even though I'm on GS 6, I downloaded the GS5 demo. It's the one that shows actually only a movie of several kinds of gametypes.

Now I am wondering. Suppose, in the game I am building, I want to start with an animation in-game. So a camera flying from one place to another, cars driving etc. So there is no user interaction. Then the game needs to start.

What's the best way to do this. How do you create that first an animation is played and then that the game starts ?

Hans

Re: View animation before game starts [Re: Hans] #38635
01/02/05 00:45
01/02/05 00:45
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
i think you can Build a Extra Wmb project , that contains that scenario.. or the one where you will play when the game starts..

If cars... you can make it with paths , and script.. If you want something more prfesional , you can use what i use.. I do everything in ,MAx, and then export the animation .. then its just play it once. and thats it.

Last edited by Unknot; 01/02/05 00:46.
Re: View animation before game starts [Re: Hans] #38636
01/02/05 14:16
01/02/05 14:16
Joined: May 2002
Posts: 757
NY, USA
GhostDude Offline
Developer
GhostDude  Offline
Developer

Joined: May 2002
Posts: 757
NY, USA
I think a recent edition of AUM covered in-game cutscenes like what you are descibing. That might be a good place to start.

Cutscenes usually just involve some camera work and some AI's doing their own thing. It helps to create a list of things that will happen in your cutscene and then translate that list into code.

ex:
1) Load city level
2) Have camera zoom into city
3) Look at flying cars
4) Load game level + start game


Lead Programmer of Realspawn Productions AIM: gh0s7mp630 MSN: [Email]"mpratt630@hotmail.com"[/Email]
Re: View animation before game starts [Re: MMike] #38637
01/27/05 23:04
01/27/05 23:04
Joined: May 2004
Posts: 32
F
Felipe_Luiz Offline
Newbie
Felipe_Luiz  Offline
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F

Joined: May 2004
Posts: 32
Quote:

If you want something more prfesional , you can use what i use.. I do everything in ,MAx, and then export the animation .. then its just play it once. and thats it.




How do I export animations with MAX and play them in GS?

Re: View animation before game starts [Re: Felipe_Luiz] #38638
01/27/05 23:28
01/27/05 23:28
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:


How do I export animations with MAX and play them in GS?




I think this question (or ones similar) have been asked a lot in recent days. Please do a search on the forum before asking questions to see if they have already been answered before.

In order to export models from 3D Studio MAX (including animations) try using the MAX2MDL exporter. It will also export animations.


Professional 2D, 3D and Real-Time 3D Content Creation:
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