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Motion Blur Shader #38536
12/31/04 07:16
12/31/04 07:16
Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Yulor Offline OP
Senior Developer
Yulor  Offline OP
Senior Developer

Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Has anyone ever tried to make one in 3dgs? I have the two ShaderX^2 books and wolfgang Engel writes alot about them in their. I have the cd, and I can provide you guys with the source code if someone wants to translate it into 3DGS?

Re: Motion Blur Shader [Re: Yulor] #38537
01/17/05 01:26
01/17/05 01:26
Joined: Aug 2004
Posts: 44
RI, USA, Earth (or Mars dk rly...
Davetheave Offline
Newbie
Davetheave  Offline
Newbie

Joined: Aug 2004
Posts: 44
RI, USA, Earth (or Mars dk rly...
Well it don't take a shader to make the camera blur. Just use "camera.alpha = 20;" or any other number before 50 and see what i mean. Oh and it requires A6 PRO.


Latest Project: RadioWave www.NeoeliteUSA.com Computer System: Motherboard: DFI LanParty CPU: AMD Athlon XP 2800 AGP: Radeon 9600XT Ram: 1GB Case: Antec PlusView OS: Windows XP (Modded)
Re: Motion Blur Shader [Re: Davetheave] #38538
01/17/05 02:17
01/17/05 02:17
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
But there is a problem with other Shaders.
Every pass makes one extra render per frame.
When you got a 3-pass terrain, the terrain gets rendered 3 times with the current camera transparency. The result is an 1/3 blur. To compensate you would have to set the alpha value to a lower level waht makes the models very transparent.

So it would be great when you could give us a look at it. At the moment I only can solve the problem by deactivating the material effect while the camera is transparent what really doesn't look nice...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Motion Blur Shader [Re: ShoreVietam] #38539
01/17/05 02:31
01/17/05 02:31
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
The way to make a real motion blur is to use render targets


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