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3D HUD projecting? #432684
11/12/13 03:16
11/12/13 03:16
Joined: Apr 2012
Posts: 62
wrekWIRED Offline OP
Junior Member
wrekWIRED  Offline OP
Junior Member

Joined: Apr 2012
Posts: 62
I'm currently working on allot of my game feature right now. One of the feature I wan to add is the radar and HUD for jets. This things are easy to implement using panel but I want to project this bitmap in entities. Radar is really not a problem but the HUD that interacts with aircraft's roll, pitch, yawn and doesn't overlap out of it's projector is really getting in my head.

I can just do it in panel, align the window in the projector of the HUD but when I trun the camera the HUD would stay in front which is not good.

Does anyone have an idea how to do this like manipulation multiple bitmap with alpha channels in to one transparent bitmap then map it in to the projector like a box model? that way it will stay in position even if the camera is turning.

Re: 3D HUD projecting? [Re: wrekWIRED] #432692
11/12/13 08:17
11/12/13 08:17
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
you can render panels to entity skins. check out target_map in manual

http://www.conitec.net/beta/target_map.htm


3333333333
Re: 3D HUD projecting? [Re: Quad] #432693
11/12/13 08:37
11/12/13 08:37
Joined: Apr 2012
Posts: 62
wrekWIRED Offline OP
Junior Member
wrekWIRED  Offline OP
Junior Member

Joined: Apr 2012
Posts: 62
Cool one. I was going through the manual and must have over looked at it. Thanks Quad! grin

Last edited by wrekWIRED; 11/12/13 09:54.

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