I just wanted to ask, how to disable blurring for level block textures.. To make the scene look oldschool. Something like NOFLITER, but for level blocks (using it with level_ent, leads to crap shadows.. but textures are still blurred).
Sure man! I did, but there are no results.. Take a look here:
But as you can see, on the distance, textures are sharper than before, but this isn't what I'm looking for.. At close distance, it looks like they are still blurred.
What you need is to use a material for the blocks that disables the filtering. It's possible to maintain the default block rendering using those fixed function effects and has been posted on this forum some time/ years ago (but I don't know about that stuff, try the forum search) or write a shader that disables all filtering modes in the texture sampler.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual