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ShaderMap 2 (Creating Normal, DIsplacement, etc from Picture) #432109
10/30/13 21:55
10/30/13 21:55
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Today i found a quite interesting tool.
It's called ShaderMap 2. It can ganerate Normal, Displacement, Specular, AO by using a normal picture.

Compared to the quite well known CrazyBump, it creates the same results, but is cheaper and still in active development.

Thought you might be interested in something to get yourself such maps for rendering.
(my example below uses one of Winows' examplepictures, this one is a quick one)








and how it looks i.e. in NeoAxis:


Their page:
http://shadermap.com/home/

edit:
OH, and editing normals is quite handy, too
http://www.youtube.com/watch?v=BcASXxF7Dvo

greetings
Rackscha

Last edited by Rackscha; 10/30/13 22:39.

MY Website with news of my projects:
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Re: ShaderMap 2 (Creating Normal, DIsplacement, etc from Picture) [Re: Rackscha] #432118
10/31/13 07:39
10/31/13 07:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
cool, thanks, I'll need soon something similar...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: ShaderMap 2 (Creating Normal, DIsplacement, etc from Picture) [Re: sivan] #432140
10/31/13 18:02
10/31/13 18:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
but sadly, simply generated heightmaps & normalmaps suck. (especially the heightmaps)

well... yeah, in some cases the generation algorithms can produce decent normalmaps but making them "by hand" (you don't actually hand-paint EVERYTHING)
is still the best method.

I once made an example, guess which of these was generated tongue

(click to view in full size)

...and regarding generated displacement/heightmaps: just don't use them, please.


POTATO-MAN saves the day! - Random
Re: ShaderMap 2 (Creating Normal, DIsplacement, etc from Picture) [Re: Kartoffel] #432169
11/01/13 18:00
11/01/13 18:00
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Can you send me the texture? Would like to try it out on yours.

And which tool did you use here? Most just use a plain grayscaled images which results in bad normals.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development


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