Hi
I got some feedback from Superku
HERE about how I could better understand what games are and how to really make something worth creating if I step out of the idea that great games are/have-to-be ... million-dollar-megateam-eye-popping-cutting-edges events. Now don't let me put word in his mouth, I'm just talking about my take-away from the post.
Superku got me looking for new ways to understand what good game designs are at their core. [To the point] I ended up seeing a Ted Talk about choices (for finance stuff) and when I looked at it with the prism of game design I found it helpful. So I thought if anyone ran across information like this that isn't purposely created for game design but still applies to game design - That we could post it here.
http://www.ted.com/talks/sheena_iyengar_choosing_what_to_choose.htmlThis post was ten times long till I removed the spoiler box with my babbling on and on ...LOL
If you guys have other things to add that rocks or if you guys want to kill this thread I can delete.
Thank you.
Mal