You need not to include your game source, only the source of the framework.
Ahhhh, that's great
About my last sentence regarding the OpenSource, i thought the licence forces people to distribute their GameSource as OpenSource(which defeats the purpose of selling it).
But you have clarified it.
Thank you
PS: Maybe you can explain what a wrapper in terms of the license is? Just in case someone else stumbles across the same problem and ends up here^^
Greetings
Rackscha