I need change the entity skin with "ent_setskin" command
but the clients connect shows no skinned entities
below the code:

BMAP* jogadorazul ="teste2.bmp";
function jogador1_azul()
{

ent_setskin(me,jogadorazul,1);
// my.material = jogador;
pXent_settype(my,PH_RIGID,PH_CONVEX);
pXent_setmass(my,1);
pXent_setfriction(my,5);
pXent_setelasticity(my,10);
pXent_setdamping(my,3,70);
pXent_setbodyflag (my, NX_BF_DISABLE_GRAVITY,1);
pXent_setbodyflag (my, NX_BF_KINEMATIC,1);
pXent_setcollisionflag(me,you,NX_NOTIFY_ON_START_TOUCH);

var skill1_old = 0, skill2_old = 0;

while(1)
{

if (my.client_id == dplay_id) // player created by this client?
{
if (mouse_force.x != my.skill1) { // forward/backward key state changed?
my.skill1 = 8 * (mouse_force.x) * time_step;
send_skill(my.skill1,0); // send the key state in reliable mode
}
if (mouse_right-mouse_left != my.skill2) { // rotation key changed?
my.skill2 = 65 * (mouse_right-mouse_left) * time_step;
send_skill(my.skill2,0); // send rotation state in reliable mode
}
}

someone can help me?