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setting collision hull #430835
10/02/13 22:21
10/02/13 22:21
Joined: Dec 2009
Posts: 361
R
rtsgamer706 Offline OP
Senior Member
rtsgamer706  Offline OP
Senior Member
R

Joined: Dec 2009
Posts: 361
Hi, In the past I've been using the c_setminmax(me); code to set proper collision hulls for my entities.
I understand that how that works is that it makes a cube the size of the biggest the entity ever is during it's animations.
This is fine most of the time but I'd like to set one of a specific size.
Is there a command such as "my.collision_hull_width (12);" so that I can change the width, length and height of the hull by hand?
Thanks

Re: setting collision hull [Re: rtsgamer706] #430836
10/02/13 22:43
10/02/13 22:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh


Regards, Robert

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