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ent_setvertex and vec_to_uv within the same frame screws up
#430663
09/30/13 17:07
09/30/13 17:07
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Hi, i just discovered, when i use
vec_to_uv with ent_setvertex & ent_setvertex
on the same mesh but different vertexes to modify the UV-Sets within the same frame, the result is screwed up.
Maybe GS is buffering something internally?
Anyway it must be stated in the manual that you can not mixup these 2 methods^^.
(if this is a desired behaviour)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: ent_setvertex and vec_to_uv within the same frame screws up
[Re: jcl]
#430739
10/01/13 11:28
10/01/13 11:28
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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@JCL: well, using functions without any special notes does not imply that they have sideeffects. That's usually not expected edit: vec_to_uv is listed in the offline manual
Last edited by Rackscha; 10/01/13 11:32.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: ent_setvertex and vec_to_uv within the same frame screws up
[Re: jcl]
#430788
10/02/13 08:04
10/02/13 08:04
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Joined: Dec 2008
Posts: 1,218
Germany
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@JCL maybe it is possible to add a "(Deprecated)" to the title in the Manual? It is good to have a deprecated list, but when searching through the help someone might miss or forget this :|
Last edited by Rackscha; 10/02/13 08:05.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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