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Re: Where did the 3DGS Community go?
[Re: EpsiloN]
#429920
09/20/13 14:04
09/20/13 14:04
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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@JustSid From where the hell u know that much about all this s* ? Just wondering...maybe JustSid is a "Highlander" and thousands of years old. With an amazing modeller & animator, a 'moderate' coder can make almost 90% of the games that come out as indie Signed. Edit: Ah we forgot about the shader expert ... nowadays. Would kill for an good ( bored, working 4 free ) model/anim-"artist". Thats why i switched my focus into the arcade direction. I mean i dont aim a AAA 3d Shooter anymore for quite a long time now ^^ ( by experience...guess like every lonewolf-hobby-indy ). Without a great idea for enemys ( fex Left4Dead ) and a model designer u simply cant attract people with those type of games, cause the AAA ( 3dego ) titles are technical master pieces ( at least some of them ^^ ). Sorry i drifted away. Back 2 Topic...So wheres the community ? Comm...UNITY edit2: No, really, someone should do something to attract more newcommers This is so f* true that it hurts. If it were my years old product which made its name, maybe i would lie...What ? A frequently used method in any kind of industry if its up to earning money. Please dont post now that lying is no solution blabla...that was not the point, i meant i cant understand why 3dgs is getting more and more dusty and why tumblewheed is blowing around the forum.
Last edited by rayp; 09/20/13 15:18. Reason: corrected some words
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Where did the 3DGS Community go?
[Re: EpsiloN]
#429928
09/20/13 15:03
09/20/13 15:03
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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With an amazing modeller & animator, a 'moderate' coder can make almost 90% of the games that come out as indie or even AAA titles. +1
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Re: Where did the 3DGS Community go?
[Re: EpsiloN]
#429937
09/20/13 16:06
09/20/13 16:06
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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With an amazing modeller & animator, a 'moderate' coder can make almost 90% of the games that come out as indie or even AAA titles. That's what people don't understand. If can't make a good game with 3DGS, then you also can't make a good game with Unity3D.
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Re: Where did the 3DGS Community go?
[Re: oliver2s]
#429960
09/20/13 19:50
09/20/13 19:50
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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With an amazing modeller & animator, a 'moderate' coder can make almost 90% of the games that come out as indie or even AAA titles. That's what people don't understand. If can't make a good game with 3DGS, then you also can't make a good game with Unity3D. I switched 100% because 3DGS is Windows only. I wanted Mac and Linux support, Unity announced Linux support, and I switched. Android support on GS will be good, for sure, but it's the wrong direction for now. A single game tends to be designed either for mobile, or for computer. Android support is of no advantage to me while I'm making a computer game. Mac and Linux support, on the other hand, allow my game to provide an almost identical user experience to those who happen to prefer a different OS, tapping into markets that are far less saturated with games, yet have many gamers.
Formerly known as JulzMighty. I made KarBOOM!
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Re: Where did the 3DGS Community go?
[Re: VPrime]
#429971
09/21/13 10:58
09/21/13 10:58
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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if you are talented, you can still make nice games with gamestudio, even with all its shortcomings. but nevertheless, there aren't many reasons to stick with it. the community is tiny now, other engines are more feature rich and multiplatform,... the future looks dim. i agree about lite-c. it isn't that great. i would have prefered a clean c-api and one example binding for an existing scripting language. maybe google's V8 or something like that. it would have been much less work for jcl. i am not sure what advantage lite-c has for zorro? i have haven't really looked into zorro in detail. if i were into this gambling business then i would rather try my luck as a bitcoin miner or something.
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Re: Where did the 3DGS Community go?
[Re: VPrime]
#429974
09/21/13 12:05
09/21/13 12:05
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
User
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User
Joined: Jul 2004
Posts: 785
Serbia
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Sadly, over 400 peoples online every day are preaty inactive. Only a few of them are active every day, while others, like guests observe what is happening around here. But to be honest, nothing big happening now, almost one year passed of last update, for any questions we can already find the answer with search button, and we all waiting new WED and android port. Also there is the thing with switching to the Unity, beacuse of cross platform. This is not big problem for me because i strongly believe that the forum will liven up soon, after new WED and android port. Then will come iOS port and i think 3dgs will survive this hard days . Right now i'm very satisfied with my A8, no bugs, i do not need new features, for my game all is perfect.
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Re: Where did the 3DGS Community go?
[Re: Iglarion]
#429975
09/21/13 13:01
09/21/13 13:01
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Joined: Jan 2006
Posts: 968
EpsiloN
OP
User
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OP
User
Joined: Jan 2006
Posts: 968
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I just wrote a really long post, but I'm getting very off topic. I dont believe Unity is better just because of portability. With the new Windows 8 (about to conquer all devices in the future by what I've seen and heard...) portability wont be the most wanted option, and I tought people knew this. I've never ever wanted my projects to be compatible with Mac or Linux because Mac and Linux just werent designed for gaming. Windows is designed for user experience, Linux is designed for maximum utility and control (I have almost no experience with Mac) As for Android, mobile game design is a breeze with its simplistic point-click game mechanics and minimalistic features. Thats exactly why Android games are no fun. People constantly buy new apps with the hope that some app might get their attention, unfortunately mobile apps cant reach PC games in the near 10 years, not by graphics and certainly not by profit. Dont people know this? The devs should show it, or more like shout it... PS.: ventilator, oliver2s, havent seen you in years Dont worry, I was never in the spotlight, you cant possibly remember me. Can someone contact the devs with a proposition to make a promotional AAA title, just to show the posibilities of 3DGS? Even if it is a community project, or certain coders be chosen (who proved their skill in the past) to make such a title to attract the old guys and newcommers. I believe with such a project for showcase many, many game dev companies will switch to 3DGS. And, not to sound too optimistic for nothing, we all gain by this...Flourishing community means more help and jobs/contracts and better new ideas and so on. Possibly more frequent updates and feature requests I'm hopeless, right?
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