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Re: Slightly improved Zelda code [Re: DavidLancaster] #38147
05/23/06 09:50
05/23/06 09:50
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
is that with al the updates from the forum ?

Re: Slightly improved Zelda code [Re: darkstein] #38148
05/23/06 11:05
05/23/06 11:05
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
It is the most updated version you can get of it. It is updated from the initial code posted in the first thread and has a better camera.

Re: Slightly improved Zelda code [Re: DavidLancaster] #38149
05/24/06 09:33
05/24/06 09:33
Joined: Apr 2006
Posts: 76
Philippines
AdrianX Offline
Junior Member
AdrianX  Offline
Junior Member

Joined: Apr 2006
Posts: 76
Philippines
..could you specify which parts you have updated?..but it's ok if you couldn't..i'll try to look for it myself.. ^_^
..thanks again for this code!

Re: Slightly improved Zelda code [Re: AdrianX] #38150
05/24/06 09:53
05/24/06 09:53
Joined: Mar 2006
Posts: 11
D
djAMS Offline
Newbie
djAMS  Offline
Newbie
D

Joined: Mar 2006
Posts: 11
Kann mir jemand sagen wie ich die Kamera so einstelle das wenn ich die maus nach ober bewege die Kamera auch nach oben dreht ?

(kann kein english, musste mal deutsch reinlabern)


www.damusikhaus.de.vu selbst gemachte Music
Re: Slightly improved Zelda code [Re: djAMS] #38151
06/09/06 17:37
06/09/06 17:37
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline
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Marky Mark  Offline
User

Joined: Jul 2002
Posts: 857
Québec
The links are not working for the demo level


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Slightly improved Zelda code [Re: Marky Mark] #38152
06/09/06 22:54
06/09/06 22:54
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

The links are not working for the demo level





Quote:

The code is now on Acknex Unlimited

http://coniroot.de/~pirvu/au/scripts/zeldacode.zip




Re: Slightly improved Zelda code [Re: DavidLancaster] #38153
06/10/06 05:54
06/10/06 05:54
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
had downloaded this some time ago but hadnt checked it out , messed around with it earlier today and have to say am VERY impressed , thnx a lot Axys , this is the type of code that should be included in the templates , not that cheap movement scripts made by the GameStudio staff that make the engine feel like a paper engine. Really liked the scripts , very very proffesional , love the animation blending , really looking forward to using these in a project i hope to work on in the near future.

Re: Slightly improved Zelda code [Re: Why_Do_I_Die] #38154
06/13/06 07:22
06/13/06 07:22
Joined: Jul 2005
Posts: 192
Orange County
S
silencer Offline
Member
silencer  Offline
Member
S

Joined: Jul 2005
Posts: 192
Orange County
Has anyone converted this to c_trace successfully? I have tried but have gotten many errors. Any help would be appreciated!


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Slightly improved Zelda code [Re: silencer] #38155
06/22/06 17:57
06/22/06 17:57
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i would love a battle system update, with more combos in the basic attack and maybe a second attack that is slow but powerfull, attacking while jumping and loosing health when jumoping from too high^^...

Re: Slightly improved Zelda code [Re: sPlKe] #38156
06/22/06 21:26
06/22/06 21:26
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
more important are enemys ^^

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