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Re: Slightly improved Zelda code [Re: mo1e] #38087
12/16/05 22:30
12/16/05 22:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

what demo?



Quote:

AxysPhenomenon
Senior Member
****

Reged: Nov 23 2004
Posts: 327
Loc: Australia

Re: Slightly improved Zelda code [Re: koen]
#598671 - Tue Dec 06 2005 02:41 AM



Here's the download:

www.accessphenomenon.com/zelda.zip

If you read this, this demo has a better camera than the code I've actually posted in this thread. The camera in this demo is the same as the Axys camera, it will not clip! Download this file and enjoy the camera

Edited by AxysPhenomenon (Tue Dec 06 2005 04:20 AM)




Re: Slightly improved Zelda code [Re: Pappenheimer] #38088
12/16/05 22:38
12/16/05 22:38
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
thanks lol never saw this

Re: Slightly improved Zelda code [Re: mo1e] #38089
12/16/05 22:43
12/16/05 22:43
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
the demo works just the script doesnt work in my game lol

Re: Slightly improved Zelda code [Re: mo1e] #38090
12/17/05 22:00
12/17/05 22:00
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I had a closer look at your demo and your code.

I'm quite impressed, I'm walking through the level, move the camera, added a block with flag one set to test the ladder code. I walking, jumping, climbing up and enjoy the feeling of a level of Zelda.

It is a great standalone code of thousand lines, easy to use and to understand, and probably easy to adjust and to expand...

A marvelous contribution! Thank you very much!

Re: Slightly improved Zelda code [Re: Pappenheimer] #38091
12/18/05 07:10
12/18/05 07:10
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
This is indeed an awesome contibution...very non-coder user friendly. You should consider to work out a new template set for conitec Thanks a lot and keep up the good work!

Re: Slightly improved Zelda code [Re: Loopix] #38092
12/18/05 14:41
12/18/05 14:41
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
the script doesent work i my game??

Re: Slightly improved Zelda code [Re: darkstein] #38093
12/18/05 19:23
12/18/05 19:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sorry, darkstein, what shall we answer?

You don't give any hint, any error message that we can analyse, nothing!

Do you expect that we know why it doesn't work in your game from the mere nothing that you give us as information?

Are you german? Then post your questions in german, if it is to difficult for you to explain your problem in english.

For example, some informations that you should give:

Which script or part of script from which version of the demo?
How did you integrate the script in your game?
What is the behaviour of your game, and what error messages do you get?
...

Re: Slightly improved Zelda code [Re: Pappenheimer] #38094
12/21/05 12:54
12/21/05 12:54
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
the error i get is:

< var temp2{6};
start.wdl 43:5 Error (): Twice defined temp2

i'm making an adventure
i include it in my main script

Last edited by darkstein; 12/21/05 13:06.
Re: Slightly improved Zelda code [Re: darkstein] #38095
12/21/05 21:05
12/21/05 21:05
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

the error i get is:

< var temp2{6};
start.wdl 43:5 Error (): Twice defined temp2

i'm making an adventure
i include it in my main script




"twice defined temp2" means that in your wdls "var temp2" appears two times! You have to erase one of them. And then you have to try wether it works. Otherwise undo the erase, and erase the other one instead!
Probably one time in Accys' code and one time in the other scripts that you use.
If you work with the script editor you can use the search option "find texts in files" (icon: spyglass with folder)!

Re: Slightly improved Zelda code [Re: Pappenheimer] #38096
12/24/05 11:08
12/24/05 11:08
Joined: Nov 2004
Posts: 595
127.0.0.1
K
KoH Offline
Developer
KoH  Offline
Developer
K

Joined: Nov 2004
Posts: 595
127.0.0.1
Very good code. Although I have no imediate use for it, it is still fun to play with. With a few modifications it could be made better. For example: rotating the camera while moving. Also, sideways climbing on things like wire fences where this would be apropriate.


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