Well, I remember George did something like that in one of the AUMs where the program checked the ID of an optical drive to see if it was the intended recipient. But that being said, most indie developers shouldn't get themselves worked up over piracy prevention because it's not going to work very well anyways; even the big publishers can't prevent people from pirating their games and software. Save yourself some effort and put it into a making the next great game. Goodluck!
Re: hot to protect my game project against piracy
[Re: CanadianDavid]
#428882 09/05/1306:2609/05/1306:26
Protecting your game against piracy is hard. The plugin is the first thing I would notice in the folder and load up in olly. To find the check now, packed or not, is really easy. Also changing the MAC address, the volume ID and windows key is very easy. The processor ID is not 100% unique but hard to change.
Re: hot to protect my game project against piracy
[Re: Ch40zzC0d3r]
#428884 09/05/1306:5009/05/1306:50
yes, but probably a little indie game won't be examined by a hacker team, so imo it is enough to protect only agains copying and running it on any machine easily.