using the PS2 shader code derived from the Ultimate Shader Pak, i find that if i walk in between the shadered object casting a shadow and a shadered object receiving a shadow... the shadow disappears or covers all the objects it not supposed to cover...
is this a shader thing... an A6 thing... or a me screwing something up thing?
Yes this problem has nothing to do with shaders.. its because the stencil shadow uses a "Z-Pass" method, which works only if the camera isnt in a shadow volume. I assume They will eventually implement a "Z-Fail" method which will work even if the camera is in the shadow volume.
Re: Shaders And Shadow Problems
[Re: blaaaaa]
#37578 12/11/0405:1312/11/0405:13
You could say it's an A6 thing, that is just how the shadows work. We don't have access to the stencil buffer, so we can't mess with the shadows a whole lot.
--Eric
Re: Shaders And Shadow Problems
[Re: Nadester]
#37579 12/11/0407:4912/11/0407:49
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
Re: Shaders And Shadow Problems
[Re: Braxton]
#37582 12/11/0412:0012/11/0412:00