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pointer to current screen? #37530
12/10/04 01:50
12/10/04 01:50
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi,

say I have an embossing shader and want to apply it to the current rendered screen - as final touch

How would I get the pointer to its virtual bmap?

In fact I want to toy around with shaders like in this tutorial:

http://www.facewound.com/tutorials/shader1/

The result might look like this one, but it is not a screenshot but a live scene.


-- slacer

Re: pointer to current screen? [Re: slacer] #37531
12/10/04 02:20
12/10/04 02:20
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
I dont think there is one. To do something like this with pro, you could create a bmap the same size as the screen, render to it, and apply a shader to that. Ello does this in alot of his demo's (although i think he usually uses a smaller then screen texture that is "fitted" to the screen).


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: pointer to current screen? [Re: slacer] #37532
12/10/04 17:18
12/10/04 17:18
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
you may find this usefull : http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=427217&page=4&view=collapsed&sb=5&o=&fpart=1#427217
or go to my websites download section and look out for the vidFX part..



www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: pointer to current screen? [Re: ello] #37533
12/10/04 17:22
12/10/04 17:22
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Thank you,

I will give it a try

-- slacer


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