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Does anyone have a link for GSTNet? #424867
06/23/13 11:03
06/23/13 11:03
Joined: Jun 2012
Posts: 16
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theblueassasin Offline OP
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I see that the link for this plugin is no longer active? Does anyone have a link where I can download it from, or maybe someone who has a copy and can send it to me? Thanks.

Re: Does anyone have a link for GSTNet? [Re: theblueassasin] #424873
06/23/13 12:01
06/23/13 12:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Here is the website, take a look:
http://gstools.de/


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Does anyone have a link for GSTNet? [Re: 3run] #424874
06/23/13 12:23
06/23/13 12:23
Joined: Jun 2012
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theblueassasin Offline OP
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theblueassasin  Offline OP
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I found it, but the download link gives me a 404 error. I tried to register (in case you need to register to download it) but that didn't work as well.

Re: Does anyone have a link for GSTNet? [Re: theblueassasin] #424887
06/23/13 19:16
06/23/13 19:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Well, then I can't help you, as I've had a HDD crash some time ago and so I've lost 500 GB of data.

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Does anyone have a link for GSTNet? [Re: 3run] #424967
06/24/13 21:30
06/24/13 21:30
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline
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Posts: 1,004
Dossenbach


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Does anyone have a link for GSTNet? [Re: nfs42] #424974
06/25/13 05:37
06/25/13 05:37
Joined: Jun 2012
Posts: 16
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theblueassasin Offline OP
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Thank you very much!

Re: Does anyone have a link for GSTNet? [Re: theblueassasin] #426222
07/18/13 10:10
07/18/13 10:10
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theblueassasin Offline OP
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can you suggest a reason why the game might crash on that command? there is a client with id 2 and the string is previously defined. on every sendstring the game crashes. i use A8 engine. SendVar works fine.

Code:
STRING* online_player_str = "";

function test(){
   str_cpy(online_player_str,"Player 1");
   GSTNet_SendString(2,_str("online_player_str"));
}


Re: Does anyone have a link for GSTNet? [Re: theblueassasin] #426223
07/18/13 10:15
07/18/13 10:15
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Well this is not good. You create an empty string with the size of 0!
Do it like this:

Code:
STRING* online_player_str = "#64";

function test()
{
   str_cpy(online_player_str, "Player 1");
   GSTNet_SendString(2, _str("online_player_str"));
}


Last edited by Ch40zzC0d3r; 07/18/13 10:15.
Re: Does anyone have a link for GSTNet? [Re: Ch40zzC0d3r] #426751
07/28/13 20:34
07/28/13 20:34
Joined: Jun 2012
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theblueassasin Offline OP
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I had actually done it like that... anyhow... for some reason it doesn't work (I use the code provided as an example in the help file for GSTNet and it still gives an error). I guess there's some incompatibility with newer versions of Game Studio or I don't know laugh I guess I'll have to forget about an in-game chat for now. Funny thing is that when I run it in debug mode, it works fine, but then it gives me an error and crashes when I run it normally. Maybe there needs to be a wait command somewhere in between?

Re: Does anyone have a link for GSTNet? [Re: theblueassasin] #428708
09/02/13 07:54
09/02/13 07:54
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
There is something wrong with the plugin, not the GS version. I cant use it too, with A6 Comm.
Instead, your best friend is the event function. Whenever you need to send text, use an event and send the text with it as a second parameter. I implemented login and chat system this way.

PS.: You should keep in mind that I just found the worst bug that could be found. I wrote to nfs42 about it and I am waiting for an answer.
Once you join a session and leave, you cannot rejoin successfuly. I managed to join, but the client doesnt load a level. After that I load a level manualy and create a player entity, but the current server entity doesnt get created. Synchronize doesnt do anything in this situation. Its like I'm not connected, but the server and client say "2 clients"...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201

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