There is something wrong with the plugin, not the GS version. I cant use it too, with A6 Comm.
Instead, your best friend is the event function. Whenever you need to send text, use an event and send the text with it as a second parameter. I implemented login and chat system this way.
PS.: You should keep in mind that I just found the worst bug that could be found. I wrote to nfs42 about it and I am waiting for an answer.
Once you join a session and leave, you cannot rejoin successfuly. I managed to join, but the client doesnt load a level. After that I load a level manualy and create a player entity, but the current server entity doesnt get created. Synchronize doesnt do anything in this situation. Its like I'm not connected, but the server and client say "2 clients"...