Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 1,088 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Next-Gen Graphics [Re: Scifi] #430255
09/26/13 09:41
09/26/13 09:41
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Quote:
Oh..Thanks. I tried mixing Lite-C and C-Script with the A8 Free edition, but it didn't work, now I know why... hehe.
Btw C-script is not supported in A8 Free edition only in Trial or some above.
Quote:
Also, congrats for the prize!
Thanks wink


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Next-Gen Graphics [Re: Iglarion] #430274
09/26/13 11:22
09/26/13 11:22
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
Great to see this old topic revived! laugh
I can also just agree with the previous comments. Upgrade to A8 and then try to migrate your code, the community will help. From the gameplay-video, some of the movement and physics code needs some fixing anyway, so why not combine this?


I don't have a homepage, for god's sake!
Re: Next-Gen Graphics [Re: checkbutton] #430288
09/26/13 13:16
09/26/13 13:16
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Thanks for all the replies guys, I did manage to get my game to run in A8 after months of converting code but I had to abandon it because it would run fine if I ran it from WED but once I published it and ran the .exe it would crash to desktop without warning so it was a dead end. I will contact support to see if an A8 key is compatible with A7 if not I will try to convert it to work with A8 again.

I still have A8 on my computer I can do a YouTube video to show how A8 crashes if you like?

Re: Next-Gen Graphics [Re: Truth] #430290
09/26/13 13:22
09/26/13 13:22
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Better send the log file (-diag)


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Next-Gen Graphics [Re: rojart] #430865
10/03/13 20:09
10/03/13 20:09
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Right, I have a 30 day trial version of 3D GameStudio so I have access to shaders. If all goes well I was told by support I can buy an A8 com licence to unlock my A7!! I have already tested the pp_bloomblur.fx and it works! My question now is what's the best Bloom blur shader around? I have been looking but keep getting dead links. I need one that is compatible with c-script and looks better. Also I was reading that I can apply fake shadows through a post processing shader (shadow mapping) which would be much faster than stencil, is this true?

Thanks laugh

Re: Next-Gen Graphics [Re: Truth] #430875
10/04/13 07:43
10/04/13 07:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
if you need a lot of dynamic shadows, shadowmapping is faster. if you use mainly static shadows and a few stencil shadows cast by simple low poly objects, stencil shadows can be faster. but you can combine static shadows with shadowmapping as well to improve performance. moreover, imo you can get better quality by shadowmapping. just check my latest contribution laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Page 3 of 3 1 2 3

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1