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Re: Next-Gen Graphics [Re: Truth] #430149
09/24/13 18:53
09/24/13 18:53
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Extra edition not support decals, like not suport shaders.
Sorry but i afraid upgrade to commercial is only solution.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Next-Gen Graphics [Re: Iglarion] #430155
09/24/13 20:26
09/24/13 20:26
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Ahh okay thanks, I can't upgrade, my project isn't compatible with A8 I've tried already. A lot of things including physics won't work and I can't start again I spent years getting my game to where it is now.

Re: Next-Gen Graphics [Re: Truth] #430157
09/24/13 20:35
09/24/13 20:35
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Truth
I spent years getting my game to where it is now.
In my opinion, it will be better for you to spend time on making your project compatible with A8 (few month?) and at the same time employ someone to create a shader pipeline for you. That will be better, than sitting with nothing there, but breaking your head, trying to get shaders to work with outdated engine version.

Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Next-Gen Graphics [Re: Truth] #430162
09/24/13 20:54
09/24/13 20:54
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
I 100% agre with 3run, this is your best option, but also i totaly understand your problems. Try contact support did you can upgrade to A7 commercial. I am sure that they will help you if you explain your problem. If not, try open topic, maybe someone want sell A7 com licence.
Then you will solve problems with shadows. About shaders... there is no great solutions for c-script.
But at leasts you can try mix your c-script and lite-c, and use shaders like bloom, dof,... I think this with mixing c-script and lite-c, work only in versions A7.5.

BTW: Don't scared try translate whole code into lite-c, this can be done faster than you think. Just try, if you stuck somewhere community will help you.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Next-Gen Graphics [Re: Iglarion] #430175
09/25/13 08:46
09/25/13 08:46

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: Iglarion
... you can try mix your c-script and lite-c...I think this with mixing c-script and lite-c, work only in versions A7.5.

Nope, this is not possible, no matter what version you got.

Originally Posted By: Iglarion
... BTW: Don't scared try translate whole code into lite-c, this can be done faster than you think. Just try, if you stuck somewhere community will help you.

Agree, translating CAN be rather easy and fast, but some code parts can be harder to translate. My Tip (i didnt read the whole thread): If you have no problems - continue with c-script, but if it holds you back too much, then I would say: Do it!

Re: Next-Gen Graphics [Re: ] #430181
09/25/13 10:24
09/25/13 10:24
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Quote:
Nope, this is not possible, no matter what version you got.

Chris i not recomanded this option, but this is 100% possible, and work without any problems. You have example code in one of Aum magazines, i think in Aum100. My friend Pavle use this method in his project also, beacuse he use old c-script templates. Try search in Showchase games "Skulls", "Blades of Power" or "Secret Sword" and you will see.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Next-Gen Graphics [Re: Truth] #430183
09/25/13 10:39
09/25/13 10:39
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

I think that an A8 licence work with the same A7 edition.

Re: Next-Gen Graphics [Re: ] #430218
09/25/13 17:34
09/25/13 17:34
Joined: May 2010
Posts: 34
S
Scifi Offline
Newbie
Scifi  Offline
Newbie
S

Joined: May 2010
Posts: 34
Originally Posted By: chris_oat
Nope, this is not possible, no matter what version you got.


It's possible. AUM 100 -> Exquisite contributions -> Featured contributions -> Sorcerers by Pavle Nikolic. Check the source code, it's a mix of C-Script and Shade-C which was written using Lite-C.

I couldn't figure how he did that though.

Re: Next-Gen Graphics [Re: Scifi] #430223
09/25/13 19:06
09/25/13 19:06
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Quote:
I couldn't figure how he did that though

Including lite-C scripts in a wdl script is officially not supported and you will not find to much informations about this. But now with example code from Pavle it should not be a big problem. Important thing - combining doesn't work in game studio versions higher then A7.50


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Next-Gen Graphics [Re: Iglarion] #430235
09/26/13 05:40
09/26/13 05:40
Joined: May 2010
Posts: 34
S
Scifi Offline
Newbie
Scifi  Offline
Newbie
S

Joined: May 2010
Posts: 34
Originally Posted By: Iglarion
Important thing - combining doesn't work in game studio versions higher then A7.50


Oh..Thanks. I tried mixing Lite-C and C-Script with the A8 Free edition, but it didn't work, now I know why... hehe.

Also, congrats for the prize!

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