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Re: Hair Shader [Re: Hummel] #419708
03/13/13 18:40
03/13/13 18:40
Joined: Jul 2005
Posts: 187
L
lostzac Offline OP
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lostzac  Offline OP
Member
L

Joined: Jul 2005
Posts: 187
I will take a look at the paper as it is driving me crazy every-time I add a new effect to be pulling my little left hair out due to something not rendering out


John C Leutz II

Re: Hair Shader [Re: lostzac] #419735
03/13/13 22:36
03/13/13 22:36
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Actually for the hair, all blending problems can be solved by first rendering the head with depthtest and zwriteenable set and then the hair with zwriteenable off and alphablending on, if you need more than one hair layer, most (?) modelling tools allow to sort the face indices and thus the polygons rendering order by for example their distance to the center, if you do this from the inside to the outside, it should just work (at least if MED doesn´t destroy that order later on...).

Re: Hair Shader [Re: Slin] #419941
03/17/13 10:49
03/17/13 10:49
Joined: Jul 2005
Posts: 187
L
lostzac Offline OP
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lostzac  Offline OP
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Joined: Jul 2005
Posts: 187
Added the ability to change hair color through the vecSkills


John C Leutz II

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