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Model Alpha Problem #416595
02/02/13 09:35
02/02/13 09:35
Joined: May 2010
Posts: 41
İstanbul/Turkey
Sorrowful Offline OP
Newbie
Sorrowful  Offline OP
Newbie

Joined: May 2010
Posts: 41
İstanbul/Turkey


What is this?


A8.40 Professional
Sancak Oyun Ekibi
Re: Model Alpha Problem [Re: Sorrowful] #416596
02/02/13 09:37
02/02/13 09:37
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
decrease camera.clip_near


Teleschrott-Fan.
Re: Model Alpha Problem [Re: Sajeth] #416599
02/02/13 10:09
02/02/13 10:09
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
but make sure, to keep it above the zero (around 1 f.e.)


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Re: Model Alpha Problem [Re: 3run] #416602
02/02/13 11:38
02/02/13 11:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Or more the gun a few pixels to the right.

Re: Model Alpha Problem [Re: PadMalcom] #416620
02/02/13 13:11
02/02/13 13:11
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Or set the flag ZNEAR for your gun model.

Re: Model Alpha Problem [Re: Harry Potter] #416621
02/02/13 13:23
02/02/13 13:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
So, as a conclusion.. Set camera.clip_near to 1 and set ZNEAR for weapon (if it's a world entity) grin


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Re: Model Alpha Problem [Re: 3run] #416667
02/03/13 09:32
02/03/13 09:32
Joined: May 2010
Posts: 41
İstanbul/Turkey
Sorrowful Offline OP
Newbie
Sorrowful  Offline OP
Newbie

Joined: May 2010
Posts: 41
İstanbul/Turkey
Thanks my friends...I solved.


A8.40 Professional
Sancak Oyun Ekibi

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