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Re: Ulitimate lighting shader pack v1.0 [Re: Red Ocktober] #36863
12/01/04 08:09
12/01/04 08:09
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

MATT... the PS2 shader code... is it up anywhere...

i can't seem to do the mods correctly...


--Mike




Maybe this version will get you started in the right direction, Mike.

Be sure to change the Tangent in the vertex input to:
TEXCOORD2, insteas of TEXCOORD1.

web page

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36864
12/01/04 08:13
12/01/04 08:13
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
thx Eric... looking now...

[added]

model is invisible with shader applied... i'm doing something wrong...

actually, it's not invisible... the model is the same color as the background or fog ( i took out the fog)...

model is made with med, texture 0 is the skin, texure 1 is the normalmap...

16 bit in med

--Mike

Re: Ulitimate lighting shader pack v1.0 [Re: Red Ocktober] #36865
12/01/04 16:49
12/01/04 16:49
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
check it out...cool shot of my characters shoulder, just thought I would share...hopefully updating the tutorial soon...




Last edited by Drew; 12/01/04 17:03.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ulitimate lighting shader pack v1.0 [Re: Red Ocktober] #36866
12/02/04 09:04
12/02/04 09:04
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

thx Eric... looking now...

[added]

model is invisible with shader applied... i'm doing something wrong...

actually, it's not invisible... the model is the same color as the background or fog ( i took out the fog)...

model is made with med, texture 0 is the skin, texure 1 is the normalmap...

16 bit in med

--Mike




Maybe you can make a small demo (pm a link) with it not working and I can see what is up with the thing.

16 bit in MED just may mean no mipmap levels??

Do you have mapping on the model that was made in MED?? Have you tried adding a normalmap to an existing model, for example Cbabe?? To see what happens.

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36867
12/02/04 12:59
12/02/04 12:59
Joined: Oct 2002
Posts: 955
danthaman015 Offline
Developer
danthaman015  Offline
Developer

Joined: Oct 2002
Posts: 955
This looks great!

Is there any way you could post a demo of this with the source code? When I copy/paste the formatting gets screwed up and I don't feel like fixing it. Also, someone like me would have a hard time setting it up I think...

Thanks,
Dan


**On break**

Re: Ulitimate lighting shader pack v1.0 [Re: danthaman015] #36868
12/02/04 19:41
12/02/04 19:41
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag


-Test level-

Here is a small test scene, just to get it working.
Its just a room and a crate, but includes everything,
especially Steeempipe's juicy "2.0" version of the shader!!
Its very rough, and I might have messed up some of the code.
Be warned... I also included my Normal mapping tutorial, Its good for creation of normal maps.
The shader/A6 part is old (dx8.1), so skim it. The principals are the same, but look at this scene
and read the threads to get the DX9 version going in your project. (readme.txt)

Drew

Download it HERE


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36869
12/02/04 20:42
12/02/04 20:42
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
you're a legend drew, thanks,

MattColes

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Coles] #36870
12/02/04 22:14
12/02/04 22:14
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
He's a Godsend...

Looking At it now...

THANKS again Drew...

and all the guys who have contributed.
i know that this represents a 'few' hours of hard work.

--Mike

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36871
12/03/04 02:22
12/03/04 02:22
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
Thanks to all who built this .

SDrew, I see in the script that video screen is set to 1 but the demo is still windowed.

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36872
12/03/04 04:27
12/03/04 04:27
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
Member
DARKLORD  Offline
Member
D

Joined: May 2004
Posts: 164
Germany
Hey great work!

But when I try to use the code i see the texture only for some seconds and then i get a black screen.

whats wrong?(I can play Drew's demo)

You can get my data here!

Thanks

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