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Has anyone created a lake effect using pXent_cloth? #414846
01/09/13 00:15
01/09/13 00:15
Joined: Sep 2006
Posts: 36
Tempe, AZ
B
bpc31 Offline OP
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bpc31  Offline OP
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Joined: Sep 2006
Posts: 36
Tempe, AZ
If so I'd like to see some samples. laugh

Still trying to make a HydroThunder type game but a static bumpy plane with an added water shader isn't realistic enough.

Thanks!
-Bruce

Re: Has anyone created a lake effect using pXent_cloth? [Re: bpc31] #415006
01/12/13 18:24
01/12/13 18:24
Joined: Sep 2006
Posts: 36
Tempe, AZ
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bpc31 Offline OP
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bpc31  Offline OP
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Joined: Sep 2006
Posts: 36
Tempe, AZ
Or maybe someone has a better suggestion for creating dynamic waves? (using Commercial 8.4).

Thanks all you physics geniuses!
-Bruce

Re: Has anyone created a lake effect using pXent_cloth? [Re: bpc31] #415010
01/12/13 19:07
01/12/13 19:07
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
shaders wink


POTATO-MAN saves the day! - Random
Re: Has anyone created a lake effect using pXent_cloth? [Re: bpc31] #415012
01/12/13 19:28
01/12/13 19:28
Joined: Oct 2004
Posts: 900
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rojart Offline
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rojart  Offline
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Not tested yet, but should be possible with cloth and a water shader effect on cloth texture, but the performance of big levels like HydroThunder is questionable.

My suggestion is better to use Vertex Texture Fetch Water effect.
http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html

Links thats maybe helps:





Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P

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