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kinect SDK plugin in 3DGS - bone binding #414184
12/25/12 10:14
12/25/12 10:14
Joined: Jan 2012
Posts: 39
B
BySharDe Offline OP
Newbie
BySharDe  Offline OP
Newbie
B

Joined: Jan 2012
Posts: 39
I plan to make a kinect plugin based on MS kinect SDK.
My issue is this, when I get the orginal skeleton data, and
then how to do "bone binding" for the target charactor?
That is, how to control the charactor animation?

I have no idea about this and anyone give me some tips?

Re: kinect SDK plugin in 3DGS - bone binding [Re: BySharDe] #414196
12/26/12 09:31
12/26/12 09:31
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Use vec_for_bone, ent_bonerotate, ent_bonerotate_parent, ent_bonemove, ent_bonescale, ent_bonereset, ang_for_bone and vec_for_bone to modify your mesh.

Re: kinect SDK plugin in 3DGS - bone binding [Re: HeelX] #414581
01/05/13 03:50
01/05/13 03:50
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
let me know your progress, that subject is something i care about .. just out of curiosity


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