I plan to make a kinect plugin based on MS kinect SDK. My issue is this, when I get the orginal skeleton data, and then how to do "bone binding" for the target charactor? That is, how to control the charactor animation?
I have no idea about this and anyone give me some tips?
Re: kinect SDK plugin in 3DGS - bone binding
[Re: BySharDe]
#414196 12/26/1209:3112/26/1209:31
Use vec_for_bone, ent_bonerotate, ent_bonerotate_parent, ent_bonemove, ent_bonescale, ent_bonereset, ang_for_bone and vec_for_bone to modify your mesh.
Re: kinect SDK plugin in 3DGS - bone binding
[Re: HeelX]
#414581 01/05/1303:5001/05/1303:50