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Re: A8 Postprocessing Shaders + Framework 0.06
[Re: rojart]
#414680
01/06/13 15:18
01/06/13 15:18
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Thanks again for the new update, very nice effect! It's only me, or the mode = stream use a very high cpu's performance and was running at ~95%? I didn't look through the code, yet but maybe there's no frame-limitation.
POTATO-MAN saves the day! - Random
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Re: A8 Postprocessing Shaders + Framework 0.07
[Re: HeelX]
#415842
01/24/13 15:50
01/24/13 15:50
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Joined: Jul 2001
Posts: 6,904
HeelX
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Joined: Jul 2001
Posts: 6,904
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Added a Cathode Ray Tube (CRT) effect, it renders the screen as if it were displayed on an old fashioned monitor or Television. Modes: scanlines, dot'n'bloom, RGB bars, Magenta/Green bars and RGB triad. It is completely procedural and doesn't need any textures. The image shader was updated, too, you can now move the image as well. All demos support now the possibilty to hide the demo info on the space-key and on 0 you can reset the parameters of the shader. Cathode Ray Tube (CRT) effect: download a8-ppsf-0.07-20130124.rar (~12,93 MB; MIT-license) Have fun! -Christian
Last edited by HeelX; 01/24/13 15:51.
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Re: A8 Postprocessing Shaders + Framework 0.07
[Re: rojart]
#416434
01/31/13 13:57
01/31/13 13:57
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Joined: Jul 2001
Posts: 6,904
HeelX
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strange, because if I switch to the stream mode, my cpu performance rises up from ~50% to ~90%, check the pictures. I can't do anything about this, sorry... And maybe it is a strange combination between the high framerate and the syncing between Gamestudio and the media_play-stream, because I use the streamed texture in the shader.
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