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Re: fps problem [Re: lemming] #412409
11/27/12 00:01
11/27/12 00:01
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Yup....
Kartoffel is correct...
"Broken 404"
But... It sure is awesome to see so many trying to help GaniX...
And... It is really nice of Ch40zzC0d3r to offer personal assistance...
laugh

Re: fps problem [Re: TerraSame] #412670
11/30/12 22:41
11/30/12 22:41
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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GaniX  Offline OP
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Joined: Apr 2012
Posts: 106
ok ok thanks to all; i try and read codes. for the links i sorry , i try to use other web, and if my answer is late . im sorry too , but i have not internet, in only can cnoect some times

Re: fps problem [Re: GaniX] #412671
11/30/12 22:42
11/30/12 22:42
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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GaniX  Offline OP
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Joined: Apr 2012
Posts: 106
tomorrow i connect and look what can i do, today no time

Re: fps problem [Re: GaniX] #412676
12/01/12 02:33
12/01/12 02:33
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
As Uhrwerk stated your Problem is clearly the geometry rendering. On what machine are you running your Demo (CPU/GPU)?

@TerraSame: Your behavior is inappropriate!

Re: fps problem [Re: Hummel] #412697
12/01/12 16:58
12/01/12 16:58
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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GaniX  Offline OP
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mmmmmmmmmm unfortunately a rather poor cpu would say, even works with charcoal and firewood ... 1g dual core ... 1 g of ram plate 512 integrated vide i think ... and win 7 starter

is any way to reduce the problem to run better?

the player has animated vertices, not bones, and the panel is tga.


a real appreciation to those who help me and respond and take the time to read and this written

Last edited by GaniX; 12/01/12 17:03.
Re: fps problem [Re: GaniX] #412727
12/02/12 04:30
12/02/12 04:30
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Posts: 4,225
Germany / Essen
The scene you're using is already pretty simple. I don't see how you can reduce the geomoetry complexity any further. You can of cause decrease the clipping distance to speed rendering up, but as soon as the scene gets more complex you'll get into the same trouble again. Ist this map compiled as simple or BSP map. That might also help if you own the pro edition and your map consists of lots of rooms. The scene you're showing is strange anyways. Even a low end system shouldn't be that slow for 1k triangles.


Always learn from history, to be sure you make the same mistakes again...
Re: fps problem [Re: Uhrwerk] #412736
12/02/12 05:49
12/02/12 05:49
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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cyberspace
how is your performance on other games? whats running in the
background besides your project? did you install your correct
video display drivers ? is your directx instalation corrupt?

things i would check to make sure its not specific to your project, also please show the code for those functions in your
project


Compulsive compiler
Re: fps problem [Re: Wjbender] #412765
12/02/12 19:37
12/02/12 19:37
Joined: Apr 2012
Posts: 106
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GaniX Offline OP
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ok then I'll upload the code, the system itself I have, in terms of direct x is q okay leave it installed as factory default. Maybe it's the operating system?

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