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Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412235
11/24/12 15:01
11/24/12 15:01
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Code:
D3D_Init Screen: 1024x600
CD3DApplication::Initialize3DEnvironment,569,m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), DeviceType, m_hWndFocus, behaviorFlags, &m_d3dpp, &m_pd3dDevice ): D3DERR_INVALIDCALL
CD3DApplication::Create,182,Initialize3DEnvironment(): D3DERR_INVALIDCALL
DXFrame::Init,464,Create(NULL): D3DERR_INVALIDCALL failed
D3D_Init Screen: 1024x768
Backbuffer: 1024x768 -> Screen: 1x1024x768x32


I've never seen stuff like this in an acklog appear. I wonder even why there is no version information in your log file...


Always learn from history, to be sure you make the same mistakes again...
Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412262
11/24/12 19:17
11/24/12 19:17
Joined: Apr 2008
Posts: 20
C
cirus Offline OP
Newbie
cirus  Offline OP
Newbie
C

Joined: Apr 2008
Posts: 20
I used main.c importing it from AUM online.Could you tell me where are the errors?
Thanks very much

Last edited by cirus; 11/25/12 18:52.
Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412265
11/24/12 19:43
11/24/12 19:43
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Why do you use a beta version?
Try the latest stable release: http://server.conitec.net/down/gstudio8_setup.exe

Should help wink


no science involved
Re: mdl and sprites of secondary wmb disappear in running level [Re: fogman] #412276
11/24/12 20:56
11/24/12 20:56
Joined: Apr 2008
Posts: 20
C
cirus Offline OP
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cirus  Offline OP
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Joined: Apr 2008
Posts: 20
ok, I installed this version, but now I don't see acklog.txt.
Which is directory where is it?

Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412282
11/24/12 21:48
11/24/12 21:48
Joined: Apr 2008
Posts: 20
C
cirus Offline OP
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cirus  Offline OP
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Joined: Apr 2008
Posts: 20
...if I try to search acklog.txt I see the same old acklog.txt with beta version and old settings.My wed has the same problem: I can see sprites with secondary wmb in the editor views, but after builded those disapper everywhere.

Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412285
11/24/12 22:06
11/24/12 22:06
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Maybe you´ve installed the new version besides the old one. Try to deinstall the old version.


no science involved
Re: mdl and sprites of secondary wmb disappear in running level [Re: fogman] #412294
11/25/12 01:44
11/25/12 01:44
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Using warez version is pretty stupid. Seriously. Posting in a forum of the softwares developer that you're using a warez version is even more stupid. There is even a free version which does not cost a single cent.


Always learn from history, to be sure you make the same mistakes again...
Re: mdl and sprites of secondary wmb disappear in running level [Re: Uhrwerk] #412304
11/25/12 12:00
11/25/12 12:00
Joined: Apr 2008
Posts: 20
C
cirus Offline OP
Newbie
cirus  Offline OP
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Joined: Apr 2008
Posts: 20
I don't use warez!I don't use warez!It's stupid!I have regular licensed software.Regularly payed(commercial edition)!!!How I wrote I used an example from AUM and I put that in my project, because I know little bit of programmig language,.Here my new acknek.log, after renew installation, how suggested gently from user Fogman, I am grateful:

"Log of A8 Engine 8.40.3 run at Sun Nov 25 00:50:36 2012
cirus on Windows NT/2000/XP version 6.1 Build 7601
Options "C:\Program Files\GStudio8\work\cities\GEDEditorTempScript.c" -diag -nwnd -wnd -eq
App: C:\Program Files\GStudio8\GED.exe in C:\Program Files\GStudio8\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.40.3 - Sep 2 2012
Development version
Registered to: mynamexxxxxx

Mouse found
Altoparlanti (2- Dispositivo High Definition Audio) opened
NVIDIA GeForce 9600M GT pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9600M GT 1ff9 selected.
PATH C:\Programmi\GStudio6\template\....
< function^actor_anim_transition(str_anim_target,trans_ticks);>
movement.wdl 379:1 (): Not found - actor_anim_transition

Tornado.dll opened
ackAR.dll opened
acknet.dll opened
ackoal.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling GEDEDITORTEMPSCRIPT.C - [Esc] to abort....
PATH C:\Program Files\GStudio8\code\
PATH C:\Program Files\GStudio8\templates\images\............. 0.228 sec
Running GEDEDITORTEMPSCRIPT.C.
1 runtime errors
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Error E355: Startup failure
Program aborted
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Commercial Edition V8.40.3 - Sep 2 2012
(c) Conitec - www.3dgamestudio.com
Registered to: mynamexxxxxx
Close window at 1.431"

I am grateful for help anyway.
But I unfortunately could't understand why my program don't work well.

Don't accuse if you don't know!!!



Last edited by cirus; 11/25/12 12:13.
Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412308
11/25/12 14:22
11/25/12 14:22
Joined: Apr 2008
Posts: 20
C
cirus Offline OP
Newbie
cirus  Offline OP
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Joined: Apr 2008
Posts: 20
Anyway I maked new simply experiment with new file:
1 - I maked new level
2 - I put one cube in the level with one mld, without script
3- I saved and builded
4 - I maked the second new level with one cube, a sprite and a second mld,without script
5 - I saved and builded
then I opened my first new level and I put the second level with ADD Map Entity, always without any script.I saved and build. Run but the problem is the same:I see my first level with his mdl and the second but witout sprite and mdl attached.
Where is the error?

Thanks

Re: mdl and sprites of secondary wmb disappear in running level [Re: cirus] #412317
11/25/12 18:17
11/25/12 18:17
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Please create a new script with the following content:
Code:
#include <acknex.h>
void main()
{
   map_subents = 1;
   level_load("yourlevelname.wmb");
}


Please assign this script to your map and run it.


Always learn from history, to be sure you make the same mistakes again...
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