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Re: mdl and sprites of secondary wmb disappear in running level
[Re: cirus]
#412201
11/23/12 22:35
11/23/12 22:35
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Are those sprites and models in the same folder or are their folders included in the scipt?
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Re: mdl and sprites of secondary wmb disappear in running level
[Re: Uhrwerk]
#412203
11/23/12 23:17
11/23/12 23:17
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Joined: Apr 2008
Posts: 20
cirus
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thanks, they are in the same folder and I can see those in my editor wed.
Last edited by cirus; 11/23/12 23:19.
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Re: mdl and sprites of secondary wmb disappear in running level
[Re: cirus]
#412211
11/23/12 23:58
11/23/12 23:58
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
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No, that should be all. How do you run your script. From SED or from WED? If you're running from WED, make sure you have assigned your script to the level. It's under File -> Map Properties.
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Re: mdl and sprites of secondary wmb disappear in running level
[Re: cirus]
#412213
11/24/12 00:40
11/24/12 00:40
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Posts: 4,225
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That looks all fine for me. Could you please post the corresponding acklog.txt?
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Re: mdl and sprites of secondary wmb disappear in running level
[Re: Uhrwerk]
#412225
11/24/12 08:37
11/24/12 08:37
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Joined: Apr 2008
Posts: 20
cirus
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Joined: Apr 2008
Posts: 20
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this is the main part of the acklog.txt
Mouse found SB X-Fi Audio [EC00] opened ATI Radeon HD 5700 Series pure T&L device 1ff9 detected D3D device ATI Radeon HD 5700 Series 1ff9 selected. ackAR.dll opened acknet.dll opened ackoal.dll opened ackphysx.dll opened ackwii.dll opened Compiling MAIN.C - [Esc] to abort.... PATH C:\Program Files\GStudio8\templates\sounds\......... 0.293 sec Running MAIN.C. 3 objects Main started at 1.382 D3D_Init Screen: 1024x600 CD3DApplication::Initialize3DEnvironment,569,m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), DeviceType, m_hWndFocus, behaviorFlags, &m_d3dpp, &m_pd3dDevice ): D3DERR_INVALIDCALL CD3DApplication::Create,182,Initialize3DEnvironment(): D3DERR_INVALIDCALL DXFrame::Init,464,Create(NULL): D3DERR_INVALIDCALL failed D3D_Init Screen: 1024x768 Backbuffer: 1024x768 -> Screen: 1x1024x768x32 Video memory found: 1132 MB LevelInit at 1.677 LevelLoad at 1.677 5 entities 0 cameras 0 lights 0 sounds 0 paths 1 lmaps 3 textures 11 meshes 11 submeshes 792 faces CollisionInit at 1.688 ObjForModel at 1.691...ok LevelReady at 1.714 def_startup started gun_startup started Main loop at 1.715..ok.... 1st frame with 1132 MB. at 1.785 HEADRELATIVE sound: 1 Normal exit at 37.134 Close level,DLL,objects Free input,funcs,panels,defs,syns,views,strings,vars..ok Free sounds,bmaps,fonts,hash,defs1,script..ok Close dx,multimedia,D3D,engine,nexus..ok
thanks
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