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MED: LoD Manager problem #410482
11/03/12 18:10
11/03/12 18:10
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
After Open the LoD Manager and clicked on Recalculate, then clicked Create All.
Set the LoD#1-3 eg. 940/80%, exit the LoD Manager Panel and trying to save the mesh model.
I noticed that the reduced mesh models are saved as the original.

By the way, the Mesh Reducer works.

MED Version 6.922

Last edited by rojart; 11/03/12 18:18.

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: MED: LoD Manager problem [Re: rojart] #410554
11/05/12 13:04
11/05/12 13:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks, I have not fully understood the problem but we'll look into this and check if there's an issue with the 940/80% setting.

Re: MED: LoD Manager problem [Re: jcl] #410559
11/05/12 14:54
11/05/12 14:54
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks, I've no problem with setting , but if I try to save any reduced LoD meshes (eg: LoD#1 80% LoD#2 40% LoD#3 10%) after creating.

The saved mesh model is exactly the same as the original model 100%


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: MED: LoD Manager problem [Re: rojart] #410617
11/06/12 12:03
11/06/12 12:03
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
We've checked, but can not confirm the problem. Can you contact the support and send them the model that could not be saved with LOD meshes?

Re: MED: LoD Manager problem [Re: jcl] #410670
11/07/12 00:28
11/07/12 00:28
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Strange, not needed because it happens if an primitives model was used, too.

I recorded a video what exactly happens.



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: MED: LoD Manager problem [Re: rojart] #410673
11/07/12 00:52
11/07/12 00:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I think you've misunderstood the concept, it works exactly as intended. The different LOD stages are saved inside the same file. The engine then automatically switches between the different meshes depending on the distance to the camera/ view, it's an awesome feature!


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Re: MED: LoD Manager problem [Re: Superku] #410718
11/07/12 16:10
11/07/12 16:10
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: Superku
I think you've misunderstood the concept, it works exactly as intended. The different LOD stages are saved inside the same file. The engine then automatically switches between the different meshes depending on the distance to the camera/ view, it's an awesome feature!

Thanks Superku, finally works, the problem is on my side.

For my models I used _0 at file name end and therefore I don't see the differences.

@jcl, Problem solved and Thread can be moved or deleted, thanks.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P

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