Since it is release time, new thread... This is the HLSL version.
/******************************************************
Water Shader for 3DGameStudio
By: Eric Hendrickson-Lambert (Steempipe)
v11.08.04.1
11/08/04: Cleaned up code for release.
Note: Pixelshader1.1 & DX9.00c Runtimes needed.
It will take experimenting with
scaling, shifting, etc~ depending on
what normalmap is used. The ripple
code is still in very early stages.
-See the main WDL for loading the material effect
and the d3d_shaderversion function.
If used, credit would be nice... these take alot
of time to work out. Thanks.
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Later on, the DX8 / A6.22.0 version will be released. Just gotta
make it friendly.
The d3d_shaderversion will check if your card supports better than pixelshader 1.1... if not, the Engine says "Bye". It is very rude.
Steempipe-WaterShader.zip Approx 3.21 MB