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Something like a simple Modelviewer
#407052
09/05/12 14:17
09/05/12 14:17
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Hey Guy's, first time i posting here *YEAH!* ^^ I need a simple "Model Viewer" (really simple ). It should be just an .exe file wheres one model (f.e. an block model) is included with an normalmapping shader and dynamic shadows. It would be really nice if i could move the light in any direction (W=forwards / S=Backwards / A=Left / D=Right / Q=Up / R=down). The Normalmapping shader should handle more than 6 Textures. Hopely someone could do this for me Nothing more to say regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Something like a simple Modelviewer
[Re: rvL_eXile]
#407056
09/05/12 15:04
09/05/12 15:04
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I've got a question: what do you exactly mean with 'The Normalmapping shader should handle more than 6 Textures.'?
...And if stencil shadows are good enough I probably could make something like that.
Last edited by Kartoffel; 09/05/12 15:05.
POTATO-MAN saves the day! - Random
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Re: Something like a simple Modelviewer
[Re: Kartoffel]
#407060
09/05/12 16:07
09/05/12 16:07
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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i will use more than 6 or 5 or what ever Textures in my model so the shader should be able to create the effect on all applied Normalmaps. ...And if stencil shadows are good enough I probably could make something like that. Would be great regards Sebastian *moep*
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Something like a simple Modelviewer
[Re: rvL_eXile]
#407062
09/05/12 16:13
09/05/12 16:13
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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wow, looks REALLY nice. But I'm sorry, I don't know how to use multiple textures and multiple normalmaps, if the number of textures isn't static (I don't know if this is even possible) because for every texture a texture sampler has to be created. Well... I'll try
Last edited by Kartoffel; 09/05/12 16:19.
POTATO-MAN saves the day! - Random
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Re: Something like a simple Modelviewer
[Re: Kartoffel]
#407064
09/05/12 16:20
09/05/12 16:20
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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thank you. Maybe create an simple block model an apply 6 textures / normalmaps to it.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Something like a simple Modelviewer
[Re: rvL_eXile]
#407066
09/05/12 16:30
09/05/12 16:30
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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...I'm using my own object shader and I kow it wont work. What I mean is this: my object shader looks like this at the beginning:
sampler ColorMapSampler = sampler_state
{
Texture = <entSkin1>;
AddressU = Wrap;
AddressV = Wrap;
MipFilter = Linear;
MinFilter = Linear;
MagFilter = Linear;
};
sampler NormalMapSampler = sampler_state
{
Texture = <entSkin2>;
AddressU = Wrap;
AddressV = Wrap;
MipFilter = Linear;
MinFilter = Linear;
MagFilter = Linear;
};
So I've got 2 texture samplers. One for the actual texture (entity skin1) and one for the normal map (entity skin2) The problem is that I can't just use multiple texters for one texture sampler. this means for every texture and for every normal map I would have to create a sampler. And if the number of textures is dynamic this just won't work
POTATO-MAN saves the day! - Random
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Re: Something like a simple Modelviewer
[Re: Kartoffel]
#407067
09/05/12 16:32
09/05/12 16:32
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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ah okay, could you create a sampler with 6 texture? This should be enough for my needs.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Something like a simple Modelviewer
[Re: Kartoffel]
#407069
09/05/12 16:51
09/05/12 16:51
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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wow... I didn't expect that I get it working so fast since everything I could do was guessing and trying around At the moment theres no customization and no shadows, yet but that shouldn't be that hard. EDIT: The only thing that I don't know is how much textures it really supports. My shader supports colormap and normalmap for 6 textures but the manual says 'entSkin1 ... entSkin4' ...so it could be that entSkin5 and higher just get ignored
Last edited by Kartoffel; 09/05/12 16:55.
POTATO-MAN saves the day! - Random
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Re: Something like a simple Modelviewer
[Re: Kartoffel]
#407070
09/05/12 16:54
09/05/12 16:54
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
OP
3D Artist
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OP
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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okay that sound great if you finished could to publish it? i dont own A8 yet ^^
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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