Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 05:41
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AbrahamR, AndrewAMD), 1,278 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
mapentity #406204
08/15/12 09:16
08/15/12 09:16
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
Serious User
gri  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,225
germany


hi,

a small level created with level_load() have lightmaps done by the mapcompiler.

The same level loaded with ent_create() because I want the level as mapentity, shows no lightmaps.

HAve I to change a certain compileroption or is this a bug ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: mapentity [Re: gri] #406325
08/17/12 09:38
08/17/12 09:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
some days ago late at night I read you need apply a shader to get the lightmaps but don't remember exactly. I would need it too...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: mapentity [Re: sivan] #406330
08/17/12 12:26
08/17/12 12:26
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
Serious User
gri  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,225
germany
it have to go without shader....i think I do something wrong.


manual about sublevels/mapentities

Quote:
A map entity is simply a small compiled level, stored in an external WMB file. Map entities can be used for level parts which move as a whole, like doors, platforms, or vehicles. Because they are nothing else than compiled maps, you can create them with WED. You can for example convert each prefab into a map entity by opening it in WED, performing a BUILD, and copying the resulting WMB file into the current level directory. You'll find many predefined doors, furniture, vehicles and the like in the prefabs subdirectories.

Textures and shadow maps of the level and of map entities are preallocated in video memory at loading time, in order to maintain smooth gameplay. Textures of all other entity types are normally only allocated when the entity becomes visible....



"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1