HI,
I have a plane(2 faces, 4 vertices), and i tried to modify its UV setup.
i have a texture which contains 16*16 tiles, and i want to place the UV setup on one tile.
So i thought for the quick and dirty way, i use vec_to_uv. But somehow the effect does not apply.
for the "num" parameter, i use the vertex number of the mesh vertex and not the uv-vertex?
x/y are normalized 0..1 right?
so, shouldnt this setip the surface for the first tile in the upper left corner of the texture?
LVec.x = 0;
LVec.y = 1/16;
vec_to_uv(LVec, ACell.ent, 1);
LVec.x = 0;
LVec.y = 0;
vec_to_uv(LVec, ACell.ent, 3);
LVec.x = 1/16;
LVec.y = 0;
vec_to_uv(LVec, ACell.ent, 4);
LVec.x = 1/16;
LVec.y = 1/16;
vec_to_uv(LVec, ACell.ent, 2);