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Re: Are you creating a FPS?
[Re: JibbSmart]
#405131
07/24/12 10:45
07/24/12 10:45
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I haven't played it yet, i don't even know if it is released, but ZombieU has a really nice idea of permadeath: You die and respawn as a whole new character in a city full of zombies So if you die you have to do all stuff again, find weapons, find some good spots, survive, ...
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Re: Are you creating a FPS?
[Re: Rei_Ayanami]
#405229
07/26/12 13:10
07/26/12 13:10
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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My first project (Quake Planes) was a FPS and while I dont find it that fun to play it I did learned a lot from it. The way I see it is creating a doom (old school, like I did) like FPS is an fun way for beginners to learn some coding. I agree that most shoot FPS games are to repetive & unoriginal. There some FPS gems though that are certaintly worth to try to remake them (read: being inspired by them), e.g. the more original & unique FPS games: Giants: Citizen Kabuto, Deus Ex etc. Also sometimes it is worth to make a game merely of the gametype, e.g. Medal of Honor: Spearhead with the gametype Freeze Tag anyone? freeze tag pic FPS games can also be really immersive cause of the camera, namely handy for horror games.
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Re: Are you creating a FPS?
[Re: txesmi]
#406447
08/20/12 13:12
08/20/12 13:12
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps.
I assume most people that take on an fps are still trying to make it feel more solid than fps they've played, trying to fix the flaws they've seen in their favorite fps games, rather than just sitting down from day one and planning a simple game that focuses on the fun aspect, it only takes a couple elements to make an fps feel fun, ofcourse, not everyone knows what those elements are.
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Re: Are you creating a FPS?
[Re: darkinferno]
#406449
08/20/12 16:06
08/20/12 16:06
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps.
I assume most people that take on an fps are still trying to make it feel more solid than fps they've played, trying to fix the flaws they've seen in their favorite fps games, rather than just sitting down from day one and planning a simple game that focuses on the fun aspect, it only takes a couple elements to make an fps feel fun, ofcourse, not everyone knows what those elements are. *Hint* look ar Quake. Quake is fun, and really simple!
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Re: Are you creating a FPS?
[Re: Ch40zzC0d3r]
#406490
08/21/12 17:54
08/21/12 17:54
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Nothing at all is wrong with making a first person shooter, we spend too much time trying to say its difficult genre to succeed in when it really isn't. The problem is, the KIND of fps that people choose to make, most people tend to be going for the cod/bf styled game, which ofcourse is destined for failure but there's several routes to making a first person shooter that could be successful. I guess the problem mostly lies in the lack of innovation in design ideas of newbies taking on fps. , you nailed it . *Hint* look ar Quake. Quake is fun, and really simple! gamestudio 3d project, was my first project so dont expect too much
Last edited by Reconnoiter; 08/22/12 07:58. Reason: the ideas i had are better for third person
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