I'm also interested in it - but was unable to set up your source in VC++2010
as I read about it, opensteer is rather a presentation of a theory, or a simulation, made by the guy who found out the whole system, than a directly usable plugin for games, because the character quantity is max a few tens (okay, in many cases it is enough), and obstacle avoidance is very basic, and costs a lot of preformance (I just saw the demo with a few circle obstacles, no complex environments). but it has a couple of modified versions, which are probably used in games, I'll try to find some open source ones.
another cool library is the RVO2
http://gamma.cs.unc.edu/RVO2/ ,which is based on ORCA
http://gamma.cs.unc.edu/ORCA/ . it deals with crowd simulation, producing collision and oscillation free movement without communication among agents. it could be used to manage NPC crowds in games e.g. in a city environment. used in Warhammer 40k. open source but not free to use in commercial games.