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Re: steering behaviour/avoidance(opensteer)plugin [Re: Wjbender] #407490
09/13/12 20:01
09/13/12 20:01
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
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Haha. Looks a littlebit like the one I made; Link

But I have to say that yours is the better one (and a plugin) ^^

Last edited by Random; 09/13/12 20:01.


Re: steering behaviour/avoidance(opensteer)plugin [Re: Random] #423962
06/08/13 19:03
06/08/13 19:03
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline OP
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Anyone intrested to see further development for this old project of mine ?


Compulsive compiler
Re: steering behaviour/avoidance(opensteer)plugin [Re: Wjbender] #424020
06/09/13 19:34
06/09/13 19:34
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Wjbender@ hi there mate, I'm interested! laugh


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Re: steering behaviour/avoidance(opensteer)plugin [Re: 3run] #424025
06/09/13 20:14
06/09/13 20:14
Joined: Feb 2010
Posts: 886
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I would also be very interested ^^



Re: steering behaviour/avoidance(opensteer)plugin [Re: Random] #424052
06/10/13 07:38
06/10/13 07:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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I'm also interested in it - but was unable to set up your source in VC++2010 frown

as I read about it, opensteer is rather a presentation of a theory, or a simulation, made by the guy who found out the whole system, than a directly usable plugin for games, because the character quantity is max a few tens (okay, in many cases it is enough), and obstacle avoidance is very basic, and costs a lot of preformance (I just saw the demo with a few circle obstacles, no complex environments). but it has a couple of modified versions, which are probably used in games, I'll try to find some open source ones.

another cool library is the RVO2 http://gamma.cs.unc.edu/RVO2/ ,which is based on ORCA http://gamma.cs.unc.edu/ORCA/ . it deals with crowd simulation, producing collision and oscillation free movement without communication among agents. it could be used to manage NPC crowds in games e.g. in a city environment. used in Warhammer 40k. open source but not free to use in commercial games.


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Re: steering behaviour/avoidance(opensteer)plugin [Re: sivan] #424068
06/10/13 10:15
06/10/13 10:15
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Wjbender Offline OP
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Hi sivan , yes i have rvo2 2d and rvo 3d 2 but if i dive inro rvo i would have to request permission from the university of north carolina , perhaps i might just get it who knows...

I also have jsbsim for flight dynamics simulation but okay thats a project im net getting into now..
The main reason i went for opensteer first is its license ..

Yes they say that they cant guarantee it being functionaly stable but i have not seen any demo that proves it not to be good enough for small uses..although yes i understand what you are getting at.

Last edited by Wjbender; 06/10/13 10:17.

Compulsive compiler
Re: steering behaviour/avoidance(opensteer)plugin [Re: Wjbender] #424096
06/10/13 14:04
06/10/13 14:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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yes, RVO2 licensing is a problem.
opensteer is basically cool, I just don't know how it can be practically adjusted to a game environment, or suited to which game type in its current form. probably okay for open levels with a few trees and impassable blocks, but maybe there are some 3rd party extensions available. and definitely a good way to learn the flocking rules.


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Re: steering behaviour/avoidance(opensteer)plugin [Re: sivan] #424098
06/10/13 14:28
06/10/13 14:28
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Wjbender Offline OP
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Well yes it is oriented towards agent to agent avoidance and not enviroment avoidance although the circular objects could be used for rts buildings but in general i would say agent to agent restrained to a path , i saw a demo that used bitmaps for a vehicle to move on a track with obsticles .. I am not sure it would be a very usefull plugin more than agent to agent and perhaps vehicles on a terrain..
Without polygonal collision shapes it could be a waste of my time


Compulsive compiler
Re: steering behaviour/avoidance(opensteer)plugin [Re: Wjbender] #424103
06/10/13 15:05
06/10/13 15:05
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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comparing to recast/detour, it is surely much less reliable to deal with laugh


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Re: steering behaviour/avoidance(opensteer)plugin [Re: sivan] #424661
06/20/13 03:07
06/20/13 03:07
Joined: Sep 2006
Posts: 36
Tempe, AZ
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bpc31 Offline
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Tempe, AZ
I would love to see a mod of this to be used for racing game ui! I want cars to flock towards a single node then have them continue to next node as they pass the first. In other words following a single path but they're all randomly offset from the path or node. That would be cool! Anyone done anything like this?

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