Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, AbrahamR, AndrewAMD, ozgur), 667 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
ptr_first #400501
05/02/12 12:27
05/02/12 12:27
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
would it be possible to add a POSITION type to ptr_first so we could get the list of camera positions (hopefully they are stored as just a C_LINK list with no extra data).


Our new web site:Westmarch Studios
Re: ptr_first [Re: Gordon] #400502
05/02/12 12:29
05/02/12 12:29
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
ok well I guess they would have to have a vector for the location


Our new web site:Westmarch Studios
Re: ptr_first [Re: Gordon] #400556
05/03/12 15:32
05/03/12 15:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
When you want to place a list of positions, use a path. Camera positions are only used in old versions as targets for c_scan.

Re: ptr_first [Re: jcl] #400557
05/03/12 15:38
05/03/12 15:38
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
Yes that could work in part. but the position also has an direction. It would still be a useful feature.


Our new web site:Westmarch Studios
Re: ptr_first [Re: Gordon] #400559
05/03/12 15:40
05/03/12 15:40
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A path node also has a direction; in fact paths were a replacement for camera positions. They are still there for compatibility reasons only.

Re: ptr_first [Re: jcl] #400586
05/04/12 01:08
05/04/12 01:08
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
OK.. I will try to use them for what I need. Thanks for the input..

Just input for you...

I am doing 2 and 2.5 D games and it is a real need to be able to have good rendered backgrounds with movement and that sounds like a level area to me. The position would be a good solution for me and maybe others to be able to move set the camera to position and vector... I will try with a path and see if I can make this work. OH btw doing all cut scenes with full 3d and not AVI...

Anyway thanks again for the input.


Our new web site:Westmarch Studios

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1