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Re: mouse_map pcx transparency problem
[Re: pegamode]
#399774
04/19/12 17:49
04/19/12 17:49
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@pegamode dont do anything, tell him to update, this version is old. NEVER try to fix graphic bugs until you're up to date(thats my opinion)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: mouse_map pcx transparency problem
[Re: Rackscha]
#399790
04/20/12 08:39
04/20/12 08:39
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Joined: Feb 2006
Posts: 1,011 Germany
pegamode
OP
Serious User
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OP
Serious User
Joined: Feb 2006
Posts: 1,011
Germany
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As far as we know now all PCX files on this specific PC are affected. PNGs and TGAs with alpha channel are working fine.
To have the best compatiblity it seems to not use PCX files with auto transparency. But I'm with you that it's not possible to try to fix every single graphic bug that occurs on single PCs.
By the way ... can someone tell me something about PNG support. I read in the manual that PNGs are not suggested, because the display then depends on the DirectX version. Is this still something we should consider? Currently we have some PNGs in use as their creation is much more handy than using TGA.
--- new info (20.04.2012 12:29): after updating the gfx driver to 8.17.12.9610 everything works fine !!!
Last edited by pegamode; 04/20/12 10:29. Reason: new information
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Re: mouse_map pcx transparency problem
[Re: pegamode]
#399823
04/20/12 17:18
04/20/12 17:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Pegamode: Good, that it works now. Never worry as long as the system is not up to date. Updating doesnt solve everything all the time, but even driver programmer make mistakes.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: mouse_map pcx transparency problem
[Re: pegamode]
#399841
04/20/12 21:16
04/20/12 21:16
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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which is not your problem
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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