I find the infos about the primary screen resolution more interesting. 5 years ago it was rather bulletproof to develop a game for 4:3 displays and chose 1024x768 as main resolution.
Today, we have widescreens with different aspect ratios, lots of 4:3 monitors, too, and so much resolutions to take care off.
These "wild" resolutions make it very, very challenging to design cool menus, HUD and generell UI. If you rescale your panels and texts, how do you chose a reference resolution for your UI, if you rescale it?? In addition, it is quiet annoying, too, because if you run much postprocessing stuff, you have to keep in mind that larger screen resolutions raise the costs for memory and processing power. And if you don't constrain the supported resolutions, you simply don't know what happens on the users PC.
That is why I would love to develop something for a console, because you have one system with well defined specs.
Last edited by HeelX; 04/13/12 16:09.