Jeeeezzzz get off my back, no wonder people ask me questions in chat rather than here, dear god.
To clarify, the pictures that were shown in the thread showed a reflective globe, I didn't gather enough information from that picture to assertain that you could blend mapping to have different levels of reflectivity on the same surface. I only thought it made the whole surface reflective. That was my error, you answered my question though i didn't realize it. Sorry for that.
As for the obvious, that this is not the Doom3 engine, well that was just unecessary. There is no doubt that a bad model won't look good with a shader, i'm just wondering why a person would assume that i'm trying to compensate for a bad model?
and finally, if shaders have so little importance, maybe you should look at the name of the thred this is in.... that was just a silly thing to say.
They have normal mapping and dynamic lights in Doom3 too... do you go to peoples questions about those topics and give them the 3rd degree saying this isn't the Doom3 engine?
Kinda silly to go into a topic called SHADERS and tell people that they don't need them ! What's the point of that?
But what I really ant to know is who the heck are you to say what's 'essential' to someone elses project? DirectX 9, normal mapping, dynamic lights.. are any of these 'essential'?? It depends, but not on YOUR opinion unless it's YOUR project.
I wanted to know if something could be done. It's been asked, and answered. Thanks to the helpers, (even if I misunderstood at first)
Jason